Thursday, 7 February 2013

World Building Week 13: Low Poly Character

There wasn't really a brief for this project, so i haven't been documenting the process.

Here is the final low poly character. Over the weekend i intend to take it into Zbrush to refine the mesh.



Using my Zbrush start, i did a quick test of baking the hi-poly into normals and applying them to my low poly mesh. It works quite well, but will be better with a better colour paint and some tweaking.. and when i finish off my sculpt.



Re-visited my sculpt to finish off the head and i have also started to polypaint my model with base tones.


Here i UV mapped my mesh using Zbrushes 'UV Master' plugin and then added some quick photo textures to the diffuse. Here is the result in Maya, however if i get more time i will revisit the diffuse and texture it better. I also need to work on the hands and detail the ears, and shoes, but for now i am going to call this complete. I would like to place the mesh into UDK / Unity during gthe week to see how it looks in-game.



Edited some of the subdivisions so that it would animate better and added some more definition to the face (nose and lips). It's done for now.



15 min excercise:

No comments:

Post a Comment