For this task we had to follow Glenn Southerns video upto video 5 and produce the same model that he goes through within the tutorial videos, focusing on the workflow (Simple shapes before refining) and the topology and edge flow.
There are quite a few areas after Video 3 where he uses a smooth function within Silo that i cannot find within maya - as maya's smooth function adds extra polys, silo's version smooths without any extra polys - this means that it became hard to make the model exact to his as he would use it a lot and the edge flow would change, sometimes, drasitically which would take too long to replicate without the smooth function.
Also at the start of section 4 he skips a small chunk at the start of the head so that was also an area that isn't exact to his mesh.
Other than that i'm quite pleased with the end result, i learned a lot about the workflow and the most valuable thing that i gained fom this was that you can be much more freeform with how you move the vertices around (by moving the center of the pivot at all axis, not just X, Y, Z) which allows for much quicker and intuitve experimentation, similar to how you would sculpt in Zbrush.
No comments:
Post a Comment